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Stretch to Fit option works in separate render window now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@946 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -408,7 +408,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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hei = ceil(fabs(2 * rawViewport[1]));
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}
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if (g_Config.bStretchToFit && g_Config.renderToMainframe)
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if (g_Config.bStretchToFit)
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{
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glViewport(
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(int)(rawViewport[3]-rawViewport[0]-342-scissorXOff) + xoffs,
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