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VideoConfig: Add a field for indicating logic op support in the backend
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@ -201,6 +201,7 @@ struct VideoConfig final
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bool bSupportsFragmentStoresAndAtomics; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
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bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsReversedDepthRange;
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bool bSupportsLogicOp;
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bool bSupportsMultithreading;
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bool bSupportsGPUTextureDecoding;
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bool bSupportsST3CTextures;
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