From 642e3db3c5f0723d738b745c6a82d2924cc8a0eb Mon Sep 17 00:00:00 2001 From: JosJuice Date: Mon, 26 Jun 2017 11:25:58 +0200 Subject: [PATCH] TitleDatabase: Add more information to a comment --- Source/Core/Core/TitleDatabase.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Source/Core/Core/TitleDatabase.cpp b/Source/Core/Core/TitleDatabase.cpp index e041764e01..4c46ecfe82 100644 --- a/Source/Core/Core/TitleDatabase.cpp +++ b/Source/Core/Core/TitleDatabase.cpp @@ -76,8 +76,9 @@ static bool LoadMap(const std::string& file_path, Map& map, return true; } -// This should only be used with the standard game ID format (used by WiiTDBs), not Dolphin's. -// The main difference is that Dolphin uses 6 characters for non-disc titles (instead of 4). +// This should only be used with the common game ID format (used by WiiTDBs), not Dolphin's. +// Otherwise, TurboGrafx-16 VC games (with the system ID P) will be misdetected as GameCube titles. +// The formats differ in that Dolphin's uses 6 characters for non-disc titles instead of 4. static bool IsGCTitle(const std::string& game_id) { const char system_id = game_id[0];