disable per pixel depth if depth textures aren't used

This commit is contained in:
degasus
2013-03-04 20:12:58 +01:00
parent 0041ec618c
commit 642eab92bc
2 changed files with 19 additions and 11 deletions

View File

@ -466,7 +466,6 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
//write the true depth value, if the game uses depth textures pixel shaders will override with the correct values
//if not early z culling will improve speed
// TODO: Can probably be dropped?
if (is_d3d)
{
WRITE(p, "o.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n");