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disable per pixel depth if depth textures aren't used
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@ -466,7 +466,6 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
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//write the true depth value, if the game uses depth textures pixel shaders will override with the correct values
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//if not early z culling will improve speed
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// TODO: Can probably be dropped?
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if (is_d3d)
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{
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WRITE(p, "o.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n");
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