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Add support to EGL to on the fly destroy the resulting surface
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@ -42,6 +42,8 @@ public:
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virtual void SetBackBufferDimensions(u32 W, u32 H) {s_backbuffer_width = W; s_backbuffer_height = H; }
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virtual void Update() { }
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virtual bool PeekMessages() { return false; }
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virtual void UpdateHandle(void* window_handle) {}
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virtual void UpdateSurface() {}
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};
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extern std::unique_ptr<cInterfaceBase> GLInterface;
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