inline SetViewport into VertexShaderManager

This commit is contained in:
degasus
2014-02-15 18:57:55 +01:00
parent d5f1f0d4a9
commit 647aad0a19
4 changed files with 5 additions and 9 deletions

View File

@ -486,6 +486,10 @@ void Renderer::SetViewport()
// [4] = yorig + height/2 + 342
// [5] = 16777215 * farz
// D3D crashes for zero viewports
if (xfregs.viewport.wd == 0 || xfregs.viewport.ht == 0)
return;
int scissorXOff = bpmem.scissorOffset.x * 2;
int scissorYOff = bpmem.scissorOffset.y * 2;