inline SetViewport into VertexShaderManager

This commit is contained in:
degasus
2014-02-15 18:57:55 +01:00
parent d5f1f0d4a9
commit 647aad0a19
4 changed files with 5 additions and 9 deletions

View File

@ -512,12 +512,6 @@ void Renderer::RecordVideoMemory()
FifoRecorder::GetInstance().SetVideoMemory(bpMem, cpMem, xfMem, xfRegs, sizeof(XFRegisters) / 4);
}
void SetViewport()
{
if (xfregs.viewport.wd != 0 && xfregs.viewport.ht != 0)
g_renderer->SetViewport();
}
void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc, float Gamma)
{
// TODO: merge more generic parts into VideoCommon