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DolphinQt: Fix BalloonTip positioning on secondary monitors.
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@ -315,10 +315,12 @@ void BalloonTip::UpdateBoundsAndRedraw(const QPoint& target_arrow_tip_position,
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// Place the arrow tip at the target position whether the arrow tip is drawn or not
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const int target_balloontip_global_x =
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target_arrow_tip_position.x() - static_cast<int>(arrow_tip_x);
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const int rightmost_valid_balloontip_global_x = screen_rect.width() - size_hint.width();
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const int rightmost_valid_balloontip_global_x =
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screen_rect.left() + screen_rect.width() - size_hint.width();
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// If the balloon would extend off the screen, push it left or right until it's not
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const int actual_balloontip_global_x =
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std::max(0, std::min(rightmost_valid_balloontip_global_x, target_balloontip_global_x));
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std::max(screen_rect.left(),
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std::min(rightmost_valid_balloontip_global_x, target_balloontip_global_x));
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// The tip pixel should be in the middle of the control, and arrow_tip_exterior_y is at the bottom
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// of that pixel. When arrow_at_bottom is true the arrow is above arrow_tip_exterior_y and so the
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// tip pixel is in the right place, but when it's false the arrow is below arrow_tip_exterior_y
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