Renderer: Merge screenshot logic into VideoCommon.

This commit is contained in:
degasus
2016-10-08 18:23:57 +02:00
parent 21e42c68c4
commit 64927a2f81
13 changed files with 47 additions and 234 deletions

View File

@ -220,19 +220,6 @@ void VertexManager::vFlush(bool useDstAlpha)
OpenFStream(fvs, filename, std::ios_base::out);
fvs << prog.shader.strvprog;
}
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
{
std::string filename =
StringFromFormat("%starg%.3d.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
g_ActiveConfig.iSaveTargetId);
TargetRectangle tr;
tr.left = 0;
tr.right = Renderer::GetTargetWidth();
tr.top = 0;
tr.bottom = Renderer::GetTargetHeight();
g_renderer->SaveScreenshot(filename, tr);
}
#endif
g_Config.iSaveTargetId++;