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Renderer: Merge screenshot logic into VideoCommon.
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@ -49,11 +49,6 @@ public:
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void ReinterpretPixelData(unsigned int convtype) override;
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bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) override
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{
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return false;
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}
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void ApplyState(bool bUseDstAlpha) override;
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void ResetAPIState() override;
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@ -99,7 +94,6 @@ private:
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const TargetRectangle& src_rect, const Texture2D* src_tex, bool linear_filter);
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bool ResizeScreenshotBuffer(u32 new_width, u32 new_height);
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void DestroyScreenshotResources();
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void WriteScreenshot();
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FramebufferManager* m_framebuffer_mgr = nullptr;
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VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
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