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Renderer: Merge screenshot logic into VideoCommon.
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@ -127,8 +127,6 @@ public:
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virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma = 1.0f) = 0;
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virtual bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) = 0;
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static PEControl::PixelFormat GetPrevPixelFormat() { return prev_efb_format; }
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static void StorePixelFormat(PEControl::PixelFormat new_format) { prev_efb_format = new_format; }
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PostProcessingShaderImplementation* GetPostProcessor() { return m_post_processor.get(); }
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