ControllerEmu: Remove nunchuk stick data hax.

This commit is contained in:
Jordan Woyak 2024-11-05 19:22:30 -06:00
parent 29172fab9e
commit 649e49c9e2
3 changed files with 1 additions and 31 deletions

View File

@ -67,31 +67,11 @@ void Nunchuk::BuildDesiredExtensionState(DesiredExtensionState* target_state)
DataFormat nc_data = {};
// stick
bool override_occurred = false;
const ControllerEmu::AnalogStick::StateData stick_state =
m_stick->GetState(m_input_override_function, &override_occurred);
m_stick->GetState(m_input_override_function);
nc_data.jx = MapFloat<u8>(stick_state.x, STICK_CENTER, 0, STICK_RANGE);
nc_data.jy = MapFloat<u8>(stick_state.y, STICK_CENTER, 0, STICK_RANGE);
if (!override_occurred)
{
// Some terribly coded games check whether to move with a check like
//
// if (x != 0 && y != 0)
// do_movement(x, y);
//
// With keyboard controls, these games break if you simply hit one
// of the axes. Adjust this if you're hitting one of the axes so that
// we slightly tweak the other axis.
if (nc_data.jx != STICK_CENTER || nc_data.jy != STICK_CENTER)
{
if (nc_data.jx == STICK_CENTER)
++nc_data.jx;
if (nc_data.jy == STICK_CENTER)
++nc_data.jy;
}
}
// buttons
u8 buttons = 0;
m_buttons->GetState(&buttons, nunchuk_button_bitmasks.data(), m_input_override_function);

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@ -50,13 +50,6 @@ AnalogStick::StateData AnalogStick::GetState() const
}
AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func) const
{
bool override_occurred = false;
return GetState(override_func, &override_occurred);
}
AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& override_func,
bool* override_occurred) const
{
StateData state = GetState();
if (!override_func)
@ -65,13 +58,11 @@ AnalogStick::StateData AnalogStick::GetState(const InputOverrideFunction& overri
if (const std::optional<ControlState> x_override = override_func(name, X_INPUT_OVERRIDE, state.x))
{
state.x = *x_override;
*override_occurred = true;
}
if (const std::optional<ControlState> y_override = override_func(name, Y_INPUT_OVERRIDE, state.y))
{
state.y = *y_override;
*override_occurred = true;
}
return state;

View File

@ -22,7 +22,6 @@ public:
StateData GetState() const;
StateData GetState(const InputOverrideFunction& override_func) const;
StateData GetState(const InputOverrideFunction& override_func, bool* override_occurred) const;
private:
Control* GetModifierInput() const override;