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ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
It should do the same on gpu, but textures are more flexible. eg we could copy and sample them directly without blitting.
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@ -46,7 +46,7 @@ namespace OGL {
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struct XFBSource : public XFBSourceBase
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{
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XFBSource(GLuint rbuf) : renderbuf(rbuf) {}
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XFBSource(GLuint tex) : texture(tex) {}
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~XFBSource();
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void CopyEFB(float Gamma);
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@ -54,7 +54,7 @@ struct XFBSource : public XFBSourceBase
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void Draw(const MathUtil::Rectangle<float> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc, int width, int height) const;
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const GLuint renderbuf;
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const GLuint texture;
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};
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inline GLenum getFbType()
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