D3D: Eliminate redundant ID3D11DeviceChild* casts

This commit is contained in:
Lioncash
2017-09-02 14:22:18 -04:00
parent 1191280e76
commit 64de8a9d0b
12 changed files with 85 additions and 104 deletions

View File

@ -130,8 +130,7 @@ void D3DVertexFormat::SetInputLayout(D3DBlob* vs_bytecode)
m_elems.data(), m_num_elems, vs_bytecode->Data(), vs_bytecode->Size(), &m_layout);
if (FAILED(hr))
PanicAlert("Failed to create input layout, %s %d\n", __FILE__, __LINE__);
DX11::D3D::SetDebugObjectName((ID3D11DeviceChild*)m_layout,
"input layout used to emulate the GX pipeline");
DX11::D3D::SetDebugObjectName(m_layout, "input layout used to emulate the GX pipeline");
}
DX11::D3D::stateman->SetInputLayout(m_layout);
}