D3D: Eliminate redundant ID3D11DeviceChild* casts

This commit is contained in:
Lioncash
2017-09-02 14:22:18 -04:00
parent 1191280e76
commit 64de8a9d0b
12 changed files with 85 additions and 104 deletions

View File

@ -46,7 +46,7 @@ void VertexManager::CreateDeviceObjects()
m_buffers[i] = nullptr;
CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, nullptr, &m_buffers[i])),
"Failed to create buffer.");
D3D::SetDebugObjectName((ID3D11DeviceChild*)m_buffers[i], "Buffer of VertexManager");
D3D::SetDebugObjectName(m_buffers[i], "Buffer of VertexManager");
}
m_currentBuffer = 0;