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VideoConfig: Add SupportsPartialDepthCopies to backend info
D3D11 doesn't support partial copies of depth buffers via CopySubResource(), so we need to use a different path for the EFB cache.
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@ -67,6 +67,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsST3CTextures = false;
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g_Config.backend_info.bSupportsCopyToVram = true;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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g_Config.backend_info.bSupportsBitfield = false;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
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g_Config.backend_info.bSupportsBPTCTextures = false;
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