VideoConfig: Add SupportsPartialDepthCopies to backend info

D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
This commit is contained in:
Stenzek
2019-03-02 15:03:49 +10:00
parent f6b856d01e
commit 65216c9e87
6 changed files with 7 additions and 0 deletions

View File

@ -50,6 +50,8 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsFramebufferFetch = false;
g_Config.backend_info.bSupportsBackgroundCompiling = false;
g_Config.backend_info.bSupportsLogicOp = false;
g_Config.backend_info.bSupportsLargePoints = false;
g_Config.backend_info.bSupportsPartialDepthCopies = false;
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();