VideoConfig: Add SupportsPartialDepthCopies to backend info

D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
This commit is contained in:
Stenzek
2019-03-02 15:03:49 +10:00
parent f6b856d01e
commit 65216c9e87
6 changed files with 7 additions and 0 deletions

View File

@ -89,6 +89,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsCopyToVram = true;
g_Config.backend_info.bSupportsLargePoints = true;
g_Config.backend_info.bSupportsPartialDepthCopies = true;
// TODO: There is a bug here, if texel buffers are not supported the graphics options
// will show the option when it is not supported. The only way around this would be