VideoConfig: Add SupportsPartialDepthCopies to backend info

D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
This commit is contained in:
Stenzek
2019-03-02 15:03:49 +10:00
parent f6b856d01e
commit 65216c9e87
6 changed files with 7 additions and 0 deletions

View File

@ -252,6 +252,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsComputeShaders = true; // Assumed support.
config->backend_info.bSupportsGPUTextureDecoding = true; // Assumed support.
config->backend_info.bSupportsBitfield = true; // Assumed support.
config->backend_info.bSupportsPartialDepthCopies = true; // Assumed support.
config->backend_info.bSupportsDynamicSamplerIndexing = true; // Assumed support.
config->backend_info.bSupportsPostProcessing = true; // Assumed support.
config->backend_info.bSupportsBackgroundCompiling = true; // Assumed support.