VideoConfig: Add SupportsPartialDepthCopies to backend info

D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
This commit is contained in:
Stenzek
2019-03-02 15:03:49 +10:00
parent f6b856d01e
commit 65216c9e87
6 changed files with 7 additions and 0 deletions

View File

@ -216,6 +216,7 @@ struct VideoConfig final
bool bSupportsFramebufferFetch; // Used as an alternative to dual-source blend on GLES
bool bSupportsBackgroundCompiling;
bool bSupportsLargePoints;
bool bSupportsPartialDepthCopies;
} backend_info;
// Utility