diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp index cb8c2f49ec..64cb867b66 100644 --- a/Source/Core/DolphinWX/Src/FrameTools.cpp +++ b/Source/Core/DolphinWX/Src/FrameTools.cpp @@ -657,7 +657,6 @@ void CFrame::OnHelp(wxCommandEvent& event) void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event)) { #if defined(HAVE_SFML) && HAVE_SFML - new NetPlay(this, m_GameListCtrl->GetGamePaths(), m_GameListCtrl->GetGameNames()); #endif } @@ -715,6 +714,7 @@ void CFrame::OnLoadState(wxCommandEvent& event) void CFrame::OnResize(wxSizeEvent& event) { + FitInside(); DoMoveIcons(); // In FrameWiimote.cpp event.Skip(); } diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigRecording.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigRecording.cpp index 4dcd490c2c..382a1652b0 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/ConfigRecording.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigRecording.cpp @@ -454,7 +454,7 @@ void ConfigDialog::RecordMovement(wxCommandEvent& event) m_RecordButton[m_iRecordTo]->SetLabel(wxT("Press +")); // This is for usability purposes, it may not be obvious at all that this must be unchecked // for the recording to work - for(int i = 0; i < 4; i++) m_UseRealWiimote[i]->SetValue(false); g_Config.bUseRealWiimote = false; + for(int i = 0; i < 1; i++) m_UseRealWiimote[i]->SetValue(false); g_Config.bUseRealWiimote = false; return; }