fix some comments, some files with mixed line endings, some warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@757 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-03 17:22:35 +00:00
parent e8e8caea8f
commit 655bc23322
12 changed files with 45 additions and 37 deletions

View File

@ -360,6 +360,7 @@ bool XInput_Read(int xpadplayer, SPADStatus* _pPADStatus)
return true;
}
return false;
#else
return false;
#endif

View File

@ -16,11 +16,11 @@
// http://code.google.com/p/dolphin-emu/
//DL facts:
// Ikaruga uses NO display lists!
// Ikaruga uses (nearly) NO display lists!
// Zelda WW uses TONS of display lists
// Zelda TP uses almost 100% display lists except menus (we like this!)
// Note that it IS NOT POSSIBLE to precompile display lists! You can compile them as they are
// Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they are
// and hope that the vertex format doesn't change, though, if you do it just when they are
// called. The reason is that the vertex format affects the sizes of the vertices.
@ -49,7 +49,7 @@
DecodedVArray tempvarray;
// TODO (mb2): all! DataReader inline for DX9
#ifdef DATAREADER_INLINE
u8 *g_pVideoData=0;
u8 *g_pVideoData = 0;
#endif
void Decode();

View File

@ -30,10 +30,10 @@ extern u32 FAKE_ReadFifo32();
extern int FAKE_GetPosition();
extern u8* FAKE_GetFifoCurrentPtr();
extern void FAKE_SkipFifo(u32 skip);
IDataReader::~IDataReader()
{
}
IDataReader::~IDataReader()
{
}
CDataReader_Fifo::CDataReader_Fifo(void)
{

View File

@ -27,9 +27,9 @@
// =================================================================================================
class IDataReader
{
protected:
virtual ~IDataReader();
{
protected:
virtual ~IDataReader();
public:
virtual void Skip(u32) = 0;

View File

@ -191,7 +191,7 @@ int VertexLoader::ComputeVertexSize()
break;
}
VertexLoader_Normal::index3 = m_VtxAttr.NormalIndex3;
VertexLoader_Normal::index3 = m_VtxAttr.NormalIndex3 ? true : false;
if (m_VtxDesc.Normal != NOT_PRESENT)
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);