mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5619 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,7 +1,7 @@
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#include "ConfigDiag.h"
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#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s );
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#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s )
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static Plugin* g_plugin;
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@ -76,31 +76,14 @@ void PadSettingCheckBox::UpdateValue()
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value = 0.01 * GetValue();
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}
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PadSettingChoice::PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting )
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: wxChoice( parent, -1, wxDefaultPosition, wxSize( 54, -1 ) )
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, value(setting->value)
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{
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Append( wxT("0") );
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for ( unsigned int i = setting->low; i<=setting->high; ++i )
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{
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std::ostringstream ss;
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ss << i;
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Append( wxString::FromAscii( ss.str().c_str() ) );
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}
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UpdateGUI();
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}
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void PadSettingChoice::UpdateGUI()
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{
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std::ostringstream ss;
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ss << int(value * 100);
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SetSelection( FindString( wxString::FromAscii( ss.str().c_str() ) ) );
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SetValue(value * 100);
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}
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void PadSettingChoice::UpdateValue()
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{
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value = float( atoi( GetStringSelection().mb_str() ) ) / 100;
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value = float(GetValue()) / 100;
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}
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ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
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@ -383,6 +366,20 @@ void GamepadPage::ConfigControl( wxCommandEvent& event )
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UpdateGUI();
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}
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void GamepadPage::ClearControl( wxCommandEvent& event )
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{
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ControlButton* const btn = (ControlButton*)event.GetEventObject();
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btn->control_reference->control_qualifier.name.clear();
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btn->control_reference->device_qualifier = controller->default_device;
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g_plugin->controls_crit.Enter();
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controller->UpdateReferences( g_plugin->controller_interface );
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g_plugin->controls_crit.Leave();
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// update changes
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UpdateGUI();
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}
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void ControlDialog::DetectControl( wxCommandEvent& event )
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{
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// some hacks
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@ -628,25 +625,27 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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ControlButton* const control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
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control_button->SetFont(m_SmallFont);
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ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 18, "+" );
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adv_button->SetFont(m_SmallFont);
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controls.push_back( control_button );
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control_buttons.push_back( control_button );
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control_button->SetToolTip(wxT("Right-click for more options.\nMiddle-click to clear."));
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_connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
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_connect_macro_( adv_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
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_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink );
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_connect_macro_( control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink );
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wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL );
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control_sizer->AddStretchSpacer( 1 );
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control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 5 );
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control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 3 );
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control_sizer->Add( control_button, 0, 0, 0 );
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control_sizer->Add( adv_button, 0, 0, 5 );
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Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
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Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3 );
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}
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wxMemoryDC dc;
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switch ( group->type )
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{
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case GROUP_TYPE_STICK :
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@ -655,11 +654,8 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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case GROUP_TYPE_FORCE :
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{
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wxBitmap bitmap(64, 64);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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dc.SelectObject(wxNullBitmap);
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static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
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std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
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@ -670,7 +666,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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for ( ; i!=e; ++i )
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{
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PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
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_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
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options.push_back( cbox );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
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szr->Add( cbox, 0, wxLEFT, 0 );
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@ -678,31 +674,31 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
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h_szr->Add( szr, 1, 0, 5 );
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h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
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h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
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Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 5 );
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Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 );
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}
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break;
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case GROUP_TYPE_BUTTONS :
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{
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wxBitmap bitmap(int(12*group->controls.size()+1), 12);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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dc.SelectObject(wxNullBitmap);
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static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
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PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
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_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
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threshold_cbox->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
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options.push_back( threshold_cbox );
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wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
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szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 3 );
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szr->Add( threshold_cbox, 0, wxRIGHT, 3 );
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Add( szr, 0, wxALL|wxCENTER, 5 );
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Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
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Add( szr, 0, wxALL|wxCENTER, 3 );
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Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
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}
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break;
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case GROUP_TYPE_MIXED_TRIGGERS :
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@ -716,10 +712,8 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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width = 64;
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}
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wxBitmap bitmap(width, height+1);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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dc.SelectObject(wxNullBitmap);
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static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
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std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
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@ -728,15 +722,15 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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for ( ; i!=e; ++i )
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{
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PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
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_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
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options.push_back( cbox );
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wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 5 );
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szr->Add( cbox, 0, wxRIGHT, 5 );
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Add( szr, 0, wxALL|wxCENTER, 5 );
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szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 3 );
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szr->Add( cbox, 0, wxRIGHT, 3 );
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Add( szr, 0, wxALL|wxCENTER, 3 );
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}
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Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
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Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
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}
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break;
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case GROUP_TYPE_EXTENSION :
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@ -749,8 +743,8 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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_connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
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_connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
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Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 5 );
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Add( configure, 0, wxALL|wxEXPAND, 5 );
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Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3 );
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Add( configure, 0, wxALL|wxEXPAND, 3 );
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}
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break;
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default :
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@ -773,6 +767,8 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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break;
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}
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dc.SelectObject(wxNullBitmap);
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//AddStretchSpacer( 0 );
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}
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@ -827,12 +823,12 @@ GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDi
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_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
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_connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
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device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 5 );
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device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 5 );
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device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
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device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
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wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
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wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
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clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 );
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clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 3 );
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_connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
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@ -846,10 +842,10 @@ GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDi
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_connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
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_connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
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profile_sbox->Add( profile_cbox, 1, wxLEFT, 5 );
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profile_sbox->Add( pload_btn, 0, wxLEFT, 5 );
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profile_sbox->Add( psave_btn, 0, 0, 5 );
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profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 5 );
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profile_sbox->Add( profile_cbox, 1, wxLEFT, 3 );
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profile_sbox->Add( pload_btn, 0, wxLEFT, 3 );
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profile_sbox->Add( psave_btn, 0, 0, 3 );
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profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3 );
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wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL );
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dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
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@ -17,6 +17,7 @@
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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#include <sstream>
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#include <vector>
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@ -45,10 +46,14 @@ public:
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ControllerEmu::Extension* const extension;
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};
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class PadSettingChoice : public wxChoice, public PadSetting
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class PadSettingChoice : public wxSpinCtrl, public PadSetting
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{
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public:
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PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting );
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PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting )
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: wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
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, wxSize( 54, -1 ), 0, setting->low, setting->high, setting->value * 100)
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, value(setting->value) {}
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void UpdateGUI();
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void UpdateValue();
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@ -167,6 +172,7 @@ public:
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void DeleteProfile( wxCommandEvent& event );
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void ConfigControl( wxCommandEvent& event );
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void ClearControl( wxCommandEvent& event );
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void DetectControl( wxCommandEvent& event );
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void ConfigExtension( wxCommandEvent& event );
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|
@ -107,7 +107,10 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::s
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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(*si)->value = sec->Get((group+(*si)->name).c_str(), (*si)->default_value*100) / 100;
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{
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sec->Get((group+(*si)->name).c_str(), &(*si)->value, (*si)->default_value*100);
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(*si)->value /= 100;
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}
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// controls
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std::vector<ControlGroup::Control*>::const_iterator
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@ -116,17 +119,18 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::s
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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(*ci)->control_ref->control_qualifier.name = sec->Get((group + (*ci)->name).c_str(), "");
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(*ci)->control_ref->device_qualifier.FromString(
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sec->Get((group+(*ci)->name+"/Device").c_str(), defdev.c_str() ) );
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sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->control_qualifier.name, "");
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std::string dev;
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sec->Get((group+(*ci)->name+"/Device").c_str(), &dev, defdev.c_str());
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(*ci)->control_ref->device_qualifier.FromString(dev);
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// range
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(*ci)->control_ref->range = sec->Get( (group+(*ci)->name+"/Range").c_str(), 100.0f ) / 100;
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sec->Get( (group+(*ci)->name+"/Range").c_str(), &(*ci)->control_ref->range, 100.0f);
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(*ci)->control_ref->range /= 100;
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// input mode
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if ( (*ci)->control_ref->is_input )
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((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
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= sec->Get( (group+(*ci)->name+"/Mode").c_str(), 0 );
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sec->Get( (group+(*ci)->name+"/Mode").c_str(), &((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 );
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}
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// extensions
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@ -136,7 +140,8 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::s
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ex->switch_extension = 0;
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unsigned int n = 0;
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const std::string extname = sec->Get((base + name).c_str(), "");
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std::string extname;
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sec->Get((base + name).c_str(), &extname, "");
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std::vector<ControllerEmu*>::const_iterator
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ai = ((Extension*)this)->attachments.begin(),
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@ -157,7 +162,7 @@ void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base )
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std::string defdev = default_device.ToString();
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if (base.empty())
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{
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defdev = sec->Get((base + "Device").c_str(), "");
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sec->Get((base + "Device").c_str(), &defdev, "");
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default_device.FromString(defdev);
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}
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std::vector<ControlGroup*>::const_iterator i = groups.begin(),
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@ -175,7 +180,7 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::
|
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si = settings.begin(),
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se = settings.end();
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for ( ; si!=se; ++si )
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sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f);
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sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f, (*si)->default_value*100.0f);
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||||
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||||
// controls
|
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std::vector<ControlGroup::Control*>::const_iterator
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@ -184,23 +189,28 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::
|
||||
for ( ; ci!=ce; ++ci )
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{
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||||
// control and dev qualifier
|
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sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name );
|
||||
sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString());
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sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name, "");
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sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString(), defdev);
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// range
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sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f);
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sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f, 100.0f);
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// input mode
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if ( (*ci)->control_ref->is_input )
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sec->Set( (group+(*ci)->name+"/Mode").c_str(),
|
||||
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode);
|
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{
|
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const int mode = ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode;
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if (mode)
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sec->Set((group+(*ci)->name+"/Mode").c_str(), mode);
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else
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sec->Delete((group+(*ci)->name+"/Mode").c_str());
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||||
}
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||||
}
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||||
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// extensions
|
||||
if ( GROUP_TYPE_EXTENSION == type )
|
||||
{
|
||||
Extension* const ext = ((Extension*)this);
|
||||
sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName());
|
||||
sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName(), "None");
|
||||
|
||||
std::vector<ControllerEmu*>::const_iterator
|
||||
ai = ((Extension*)this)->attachments.begin(),
|
||||
@ -214,7 +224,7 @@ void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base )
|
||||
{
|
||||
const std::string defdev = default_device.ToString();
|
||||
if ( base.empty() )
|
||||
sec->Set( std::string(" ") + base + "Device", defdev );
|
||||
sec->Set( (/*std::string(" ") +*/ base + "Device").c_str(), defdev, "");
|
||||
|
||||
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
|
||||
e = groups.end();
|
||||
@ -229,7 +239,7 @@ ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGrou
|
||||
|
||||
controls.push_back( new Input( "Modifier" ) );
|
||||
|
||||
settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
|
||||
settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
|
||||
settings.push_back( new Setting("Square Stick", 0 ) );
|
||||
|
||||
}
|
||||
@ -259,7 +269,7 @@ ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GR
|
||||
controls.push_back( new Input( "Backward" ) );
|
||||
controls.push_back( new Input( "Modifier" ) );
|
||||
|
||||
settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
|
||||
settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
|
||||
}
|
||||
|
||||
ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT )
|
||||
@ -273,7 +283,7 @@ ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROU
|
||||
|
||||
controls.push_back( new Input( "Modifier" ) );
|
||||
|
||||
settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
|
||||
settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
|
||||
settings.push_back( new Setting("Circle Stick", 0 ) );
|
||||
}
|
||||
|
||||
|
@ -85,7 +85,7 @@ public:
|
||||
public:
|
||||
|
||||
Setting(const char* const _name, const ControlState def_value
|
||||
, const unsigned int _low = 1, const unsigned int _high = 100 )
|
||||
, const unsigned int _low = 0, const unsigned int _high = 100 )
|
||||
: name(_name)
|
||||
, value(def_value)
|
||||
, default_value(def_value)
|
||||
|
Reference in New Issue
Block a user