Merge pull request #6006 from JonnyH/WIP/parse-imgtec-gl_version-string

Parse IMGTEC's GL_VERSION string format
This commit is contained in:
Mat M
2017-09-02 17:10:59 -04:00
committed by GitHub
3 changed files with 25 additions and 2 deletions

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@ -95,7 +95,7 @@ static BugInfo m_known_bugs[] = {
{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN,
BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true},
{API_OPENGL, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN,
BUG_BROKEN_BITWISE_OP_NEGATION, -1.0, -1.0, true},
BUG_BROKEN_BITWISE_OP_NEGATION, -1.0, 108.4693462, true},
{API_VULKAN, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_PRIMITIVE_RESTART, -1.0, -1.0,
true},
{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN,

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@ -242,7 +242,7 @@ enum Bug
BUG_BROKEN_DUAL_SOURCE_BLENDING,
// BUG: ImgTec GLSL shader compiler fails when negating the input to a bitwise operation
// Started version: 1.5
// Ended version: 1.10
// Ended version: 1.8@4693462
// Shaders that do something like "variable <<= (-othervariable);" cause the shader to
// fail compilation with no useful diagnostic log. This can be worked around by storing
// the negated value to a temporary variable then using that in the bitwise op.