VideoCommon: Re-implement asynchronous frame dumping

This was lost as a result of hybrid XFB, now it is back, and ~10%
faster in very brief testing.
This commit is contained in:
Stenzek
2017-11-19 17:33:53 +10:00
parent 752dd4761d
commit 6577365851
4 changed files with 116 additions and 51 deletions

View File

@ -611,7 +611,6 @@ void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region
VK_SUBPASS_CONTENTS_INLINE);
// Draw
TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), xfb_region,
xfb_texture->GetRawTexIdentifier());