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VideoCommon: Re-implement asynchronous frame dumping
This was lost as a result of hybrid XFB, now it is back, and ~10% faster in very brief testing.
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@ -611,7 +611,6 @@ void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region
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VK_SUBPASS_CONTENTS_INLINE);
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// Draw
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TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
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BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), xfb_region,
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xfb_texture->GetRawTexIdentifier());
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