Add a partial fix for 4xSSAA in D3D9 (issue 4090).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7495 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-04-30 12:58:03 +00:00
parent fdc05bfe29
commit 6577a5deb6
2 changed files with 29 additions and 29 deletions

View File

@ -191,7 +191,7 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
"float4 texcol = tex2D(samp0,uv0.xy);\n");
break;
case 1: // 1 Samples SSAA
WRITE(p, "in float4 uv0 : TEXCOORD0,\n"
WRITE(p, "in float2 uv0 : TEXCOORD0,\n"
"in float uv1 : TEXCOORD1){\n"
"float4 texcol = tex2D(samp0,uv0.xy);\n");
break;