update GLEW on windows to 1.5.6 (and any platform that builds from source)

remove glx stuff that we weren't using

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6196 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2010-09-09 17:48:52 +00:00
parent 00327b0494
commit 65975e212e
24 changed files with 2220 additions and 31413 deletions

View File

@ -215,6 +215,20 @@ typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShar
#endif /* WGL_ARB_create_context_profile */
/* ------------------- WGL_ARB_create_context_robustness ------------------- */
#ifndef WGL_ARB_create_context_robustness
#define WGL_ARB_create_context_robustness 1
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
#endif /* WGL_ARB_create_context_robustness */
/* ----------------------- WGL_ARB_extensions_string ----------------------- */
#ifndef WGL_ARB_extensions_string
@ -454,6 +468,17 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
#endif /* WGL_ATI_render_texture_rectangle */
/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
#ifndef WGL_EXT_create_context_es2_profile
#define WGL_EXT_create_context_es2_profile 1
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
#endif /* WGL_EXT_create_context_es2_profile */
/* -------------------------- WGL_EXT_depth_float -------------------------- */
#ifndef WGL_EXT_depth_float
@ -871,6 +896,18 @@ typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
#endif /* WGL_NV_gpu_affinity */
/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
#ifndef WGL_NV_multisample_coverage
#define WGL_NV_multisample_coverage 1
#define WGL_COVERAGE_SAMPLES_NV 0x2042
#define WGL_COLOR_SAMPLES_NV 0x20B9
#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
#endif /* WGL_NV_multisample_coverage */
/* -------------------------- WGL_NV_present_video ------------------------- */
#ifndef WGL_NV_present_video
@ -1172,6 +1209,7 @@ WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association;
WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;
WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
@ -1182,6 +1220,7 @@ WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
@ -1201,6 +1240,7 @@ WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image;
WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;
WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;