mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 00:59:44 -06:00
update GLEW on windows to 1.5.6 (and any platform that builds from source)
remove glx stuff that we weren't using git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6196 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
40
Externals/GLew/include/GL/wglew.h
vendored
40
Externals/GLew/include/GL/wglew.h
vendored
@ -215,6 +215,20 @@ typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShar
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#endif /* WGL_ARB_create_context_profile */
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/* ------------------- WGL_ARB_create_context_robustness ------------------- */
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#ifndef WGL_ARB_create_context_robustness
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#define WGL_ARB_create_context_robustness 1
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#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
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#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
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#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
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#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
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#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
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#endif /* WGL_ARB_create_context_robustness */
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/* ----------------------- WGL_ARB_extensions_string ----------------------- */
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#ifndef WGL_ARB_extensions_string
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@ -454,6 +468,17 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
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#endif /* WGL_ATI_render_texture_rectangle */
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/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
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#ifndef WGL_EXT_create_context_es2_profile
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#define WGL_EXT_create_context_es2_profile 1
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#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
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#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
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#endif /* WGL_EXT_create_context_es2_profile */
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/* -------------------------- WGL_EXT_depth_float -------------------------- */
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#ifndef WGL_EXT_depth_float
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@ -871,6 +896,18 @@ typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
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#endif /* WGL_NV_gpu_affinity */
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/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
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#ifndef WGL_NV_multisample_coverage
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#define WGL_NV_multisample_coverage 1
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#define WGL_COVERAGE_SAMPLES_NV 0x2042
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#define WGL_COLOR_SAMPLES_NV 0x20B9
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#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
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#endif /* WGL_NV_multisample_coverage */
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/* -------------------------- WGL_NV_present_video ------------------------- */
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#ifndef WGL_NV_present_video
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@ -1172,6 +1209,7 @@ WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association;
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WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
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WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;
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WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
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WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
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WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
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WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
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WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
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@ -1182,6 +1220,7 @@ WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
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WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
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WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
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WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
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WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
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WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
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WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
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WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
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@ -1201,6 +1240,7 @@ WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
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WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image;
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WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
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WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
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WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
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WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;
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WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
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WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
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