normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-09-15 02:12:55 +00:00
parent f08c482cc9
commit 65b6b15c6e
21 changed files with 355 additions and 319 deletions

View File

@ -48,12 +48,12 @@ void WiimotePadConfigDialog::PadOpen(int Open) // Open for slot 1, 2, 3 or 4
// Check that we got a good pad
if (!WiiMoteEmu::joyinfo.at(WiiMoteEmu::PadMapping[Open].ID).Good)
{
INFO_LOG(CONSOLE, "A bad pad was selected\n");
DEBUG_LOG(WIIMOTE, "A bad pad was selected");
WiiMoteEmu::PadState[Open].joy = NULL;
return;
}
INFO_LOG(CONSOLE, "Update the Slot %i handle to Id %i\n", Page, WiiMoteEmu::PadMapping[Open].ID);
DEBUG_LOG(WIIMOTE, "Update the Slot %i handle to Id %i", Page, WiiMoteEmu::PadMapping[Open].ID);
WiiMoteEmu::PadState[Open].joy = SDL_JoystickOpen(WiiMoteEmu::PadMapping[Open].ID);
}
void WiimotePadConfigDialog::PadClose(int _Close) // Close for slot 1, 2, 3 or 4
@ -196,7 +196,7 @@ void WiimotePadConfigDialog::UpdateGUIButtonMapping(int controller)
}
}
#endif
//INFO_LOG(CONSOLE, "m_bWmA[%i] = %i = %s\n", controller, WiiMoteEmu::PadMapping[controller].Wm.keyForControls[0], InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[0]).c_str());
//DEBUG_LOG(WIIMOTE, "m_bWmA[%i] = %i = %s", controller, WiiMoteEmu::PadMapping[controller].Wm.keyForControls[0], InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[0]).c_str());
}
/* Populate the PadMapping array with the dialog items settings (for example
@ -242,7 +242,7 @@ void WiimotePadConfigDialog::SaveButtonMapping(int controller, bool DontChangeId
m_AnalogTriggerL[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tl = value;
m_AnalogTriggerR[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tr = value;
//INFO_LOG(CONSOLE, "WiiMoteEmu::PadMapping[%i].ID = %i, m_Joyname[%i]->GetSelection() = %i\n",
//DEBUG_LOG(WIIMOTE, "WiiMoteEmu::PadMapping[%i].ID = %i, m_Joyname[%i]->GetSelection() = %i",
// controller, WiiMoteEmu::PadMapping[controller].ID, FromSlot, m_Joyname[FromSlot]->GetSelection());
// Replace "-1" with ""
@ -268,7 +268,7 @@ void WiimotePadConfigDialog::SaveKeyboardMapping(int Controller, int Id, int Key
{
WiiMoteEmu::PadMapping[Controller].GH3c.keyForControls[Id - IDB_GH3_GREEN] = Key;
}
//INFO_LOG(CONSOLE, "WiiMoteEmu::PadMapping[%i].Wm.A = %i", Controller, WiiMoteEmu::PadMapping[Controller].Wm.A);
//DEBUG_LOG(WIIMOTE, "WiiMoteEmu::PadMapping[%i].Wm.A = %i", Controller, WiiMoteEmu::PadMapping[Controller].Wm.A);
}
// Replace the harder to understand -1 with "" for the sake of user friendliness
@ -324,13 +324,13 @@ void WiimotePadConfigDialog::SetButtonText(int id, char text[128], int _Page)
case IDB_TRIGGER_R: m_AnalogTriggerR[controller]->SetValue(wxString::FromAscii(text)); break;
default: break;
}
//INFO_LOG(CONSOLE, "SetButtonText: %s\n", text);
//DEBUG_LOG(WIIMOTE, "SetButtonText: %s", text);
}
// Get the text in the textbox for the buttons
wxString WiimotePadConfigDialog::GetButtonText(int id, int _Page)
{
//INFO_LOG(CONSOLE, "GetButtonText: %i\n", id);
//DEBUG_LOG(WIIMOTE, "GetButtonText: %i", id);
// Set controller value
int controller;
@ -408,7 +408,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
bool Succeed = false;
bool Stop = false; // Stop the timer
//INFO_LOG(CONSOLE, "Before (%i) Id:%i %i IsRunning:%i\n",
//DEBUG_LOG(WIIMOTE, "Before (%i) Id:%i %i IsRunning:%i",
// GetButtonWaitingTimer, GetButtonWaitingID, _GetId, m_ButtonMappingTimer->IsRunning());
// If the Id has changed or the timer is not running we should start one
@ -437,7 +437,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
#if wxUSE_TIMER
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
#endif
INFO_LOG(CONSOLE, "Timer Started for Pad:%i _GetId:%i\n"
DEBUG_LOG(WIIMOTE, "Timer Started for Pad:%i _GetId:%i"
"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i\n",
WiiMoteEmu::PadMapping[Controller].ID, _GetId,
Axis, LeftRight, XInput, Button, Hat);
@ -470,7 +470,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
SetButtonText(_GetId, format);
/* Debug
INFO_LOG(CONSOLE, "Keyboard: %i\n", g_Pressed);*/
DEBUG_LOG(WIIMOTE, "Keyboard: %i", g_Pressed);*/
}
// Time's up
@ -504,7 +504,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
disabled slots. */
SaveButtonMappingAll(Controller);
INFO_LOG(CONSOLE, "Timer Stopped for Pad:%i _GetId:%i\n",
DEBUG_LOG(WIIMOTE, "Timer Stopped for Pad:%i _GetId:%i",
WiiMoteEmu::PadMapping[Controller].ID, _GetId);
}
@ -523,7 +523,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
// Debugging
/*
INFO_LOG(CONSOLE, "Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
DEBUG_LOG(WIIMOTE, "Change: %i %i %i %i '%s' '%s' '%s' '%s'",
WiiMoteEmu::PadMapping[0].halfpress, WiiMoteEmu::PadMapping[1].halfpress, WiiMoteEmu::PadMapping[2].halfpress, WiiMoteEmu::PadMapping[3].halfpress,
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
);*/
@ -545,7 +545,7 @@ void WiimotePadConfigDialog::Convert2Box(int &x)
// Update the input status boxes
void WiimotePadConfigDialog::PadGetStatus()
{
//INFO_LOG(CONSOLE, "SDL_WasInit: %i\n", SDL_WasInit(0));
//DEBUG_LOG(WIIMOTE, "SDL_WasInit: %i", SDL_WasInit(0));
/* Return if it's not detected. The ID should never be less than zero here,
it can only be that because of a manual ini file change, but we make