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https://github.com/dolphin-emu/dolphin.git
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -788,10 +788,6 @@
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RelativePath=".\Src\VertexLoaderManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoaderManager.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexManager.cpp"
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>
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@ -64,35 +64,6 @@ unsigned char memcmp_mmx(const void* src1, const void* src2, int cmpsize);
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#define memcmp_gc memcmp
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#endif
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#include "main.h"
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inline u8 *Memory_GetPtr(u32 _uAddress)
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{
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return g_VideoInitialize.pGetMemoryPointer(_uAddress);//&g_pMemory[_uAddress & RAM_MASK];
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}
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inline u8 Memory_Read_U8(u32 _uAddress)
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{
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return *(u8*)g_VideoInitialize.pGetMemoryPointer(_uAddress);//g_pMemory[_uAddress & RAM_MASK];
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}
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inline u16 Memory_Read_U16(u32 _uAddress)
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{
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return Common::swap16(*(u16*)g_VideoInitialize.pGetMemoryPointer(_uAddress));
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//return _byteswap_ushort(*(u16*)&g_pMemory[_uAddress & RAM_MASK]);
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}
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inline u32 Memory_Read_U32(u32 _uAddress)
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{
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return Common::swap32(*(u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress));
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//return _byteswap_ulong(*(u32*)&g_pMemory[_uAddress & RAM_MASK]);
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}
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inline float Memory_Read_Float(u32 _uAddress)
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{
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union {u32 i; float f;} temp;
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temp.i = Memory_Read_U32(_uAddress);
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return temp.f;
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}
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#include "VideoCommon.h"
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#endif
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@ -24,18 +24,21 @@
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// and hope that the vertex format doesn't change, though, if you do it just when they are
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// called. The reason is that the vertex format affects the sizes of the vertices.
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#include "Globals.h"
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#include "Common.h"
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#include "VideoCommon.h"
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#include "Profiler.h"
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#include "OpcodeDecoding.h"
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#include "VertexLoader.h"
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#include "VertexLoaderManager.h"
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#include "VertexManager.h"
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#include "VertexShaderManager.h"
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#include "Statistics.h"
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#include "BPStructs.h"
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#include "XFMemory.h"
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#include "CPMemory.h"
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#include "BPMemory.h"
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#include "Fifo.h"
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#include "DataReader.h"
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@ -81,7 +81,7 @@ static int nZBufferRender = 0; // if > 0, then use zbuffer render, and count dow
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// A framebuffer is a set of render targets: a color and a z buffer. They can be either RenderBuffers or Textures.
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static GLuint s_uFramebuffer = 0;
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// The size of these should be a (not necessarily even) multiple of the EFB size, 640x528, but isn't.
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// The size of these should be a (not necessarily even) multiple of the EFB size, 640x528, but isn'.t
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static GLuint s_RenderTarget = 0;
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static GLuint s_DepthTarget = 0;
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static GLuint s_ZBufferTarget = 0;
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@ -1,43 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXLOADERMANAGER_H
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#define _VERTEXLOADERMANAGER_H
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#include "Common.h"
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namespace VertexLoaderManager
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{
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void Init();
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void Shutdown();
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void MarkAllDirty();
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int GetVertexSize(int vtx_attr_group);
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void RunVertices(int vtx_attr_group, int primitive, int count);
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// For debugging
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void AppendListToString(std::string *dest);
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// TODO - don't expose these like this.
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// static u8* s_pCurBufferPointer;
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};
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// Might move this into its own file later.
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void LoadCPReg(u32 SubCmd, u32 Value);
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#endif // _VERTEXLOADERMANAGER_H
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