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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,18 +24,21 @@
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// and hope that the vertex format doesn't change, though, if you do it just when they are
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// called. The reason is that the vertex format affects the sizes of the vertices.
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#include "Globals.h"
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#include "Common.h"
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#include "VideoCommon.h"
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#include "Profiler.h"
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#include "OpcodeDecoding.h"
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#include "VertexLoader.h"
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#include "VertexLoaderManager.h"
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#include "VertexManager.h"
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#include "VertexShaderManager.h"
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#include "Statistics.h"
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#include "BPStructs.h"
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#include "XFMemory.h"
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#include "CPMemory.h"
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#include "BPMemory.h"
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#include "Fifo.h"
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#include "DataReader.h"
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