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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -81,7 +81,7 @@ static int nZBufferRender = 0; // if > 0, then use zbuffer render, and count dow
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// A framebuffer is a set of render targets: a color and a z buffer. They can be either RenderBuffers or Textures.
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static GLuint s_uFramebuffer = 0;
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// The size of these should be a (not necessarily even) multiple of the EFB size, 640x528, but isn't.
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// The size of these should be a (not necessarily even) multiple of the EFB size, 640x528, but isn'.t
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static GLuint s_RenderTarget = 0;
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static GLuint s_DepthTarget = 0;
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static GLuint s_ZBufferTarget = 0;
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