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Software: Fix various brace styling errors
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@ -45,7 +45,11 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Clipper
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{
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enum { NUM_CLIPPED_VERTICES = 33, NUM_INDICES = NUM_CLIPPED_VERTICES + 3 };
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enum
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{
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NUM_CLIPPED_VERTICES = 33,
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NUM_INDICES = NUM_CLIPPED_VERTICES + 3
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};
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static float m_ViewOffset[2];
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@ -72,7 +76,8 @@ namespace Clipper
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}
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enum {
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enum
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{
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SKIP_FLAG = -1,
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CLIP_POS_X_BIT = 0x01,
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CLIP_NEG_X_BIT = 0x02,
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@ -209,7 +214,8 @@ namespace Clipper
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indices[0] = inlist[0];
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indices[1] = inlist[1];
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indices[2] = inlist[2];
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for (int j = 3; j < n; ++j) {
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for (int j = 3; j < n; ++j)
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{
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indices[numIndices++] = inlist[0];
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indices[numIndices++] = inlist[j - 1];
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indices[numIndices++] = inlist[j];
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@ -276,9 +282,11 @@ namespace Clipper
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if (!CullTest(v0, v1, v2, backface))
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return;
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int indices[NUM_INDICES] = { 0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
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SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
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SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG };
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int indices[NUM_INDICES] = {
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0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
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SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG,
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SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG
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};
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int numIndices = 3;
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if (backface)
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@ -498,7 +498,8 @@ namespace EfbInterface
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return &efb[GetColorOffset(x, y)];
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}
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void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
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void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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// FIXME: We should do Gamma correction
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if (!xfb_in_ram)
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@ -512,7 +513,8 @@ namespace EfbInterface
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// this assumes copies will always start on an even (YU) pixel and the
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// copy always has an even width, which might not be true.
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if (left & 1 || right & 1) {
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if (left & 1 || right & 1)
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{
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WARN_LOG(VIDEO, "Trying to copy XFB to from unaligned EFB source");
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// this will show up as wrongly encoded
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}
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@ -557,8 +559,10 @@ namespace EfbInterface
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}
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// Like CopyToXFB, but we copy directly into the opengl colour texture without going via GameCube main memory or doing a yuyv conversion
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void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
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if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) {
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void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT)
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{
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ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
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return;
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}
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@ -27,7 +27,13 @@ namespace EfbInterface
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s8 V;
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};
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enum { ALP_C, BLU_C, GRN_C, RED_C };
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enum
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{
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ALP_C,
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BLU_C,
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GRN_C,
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RED_C
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};
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// color order is ABGR in order to emulate RGBA on little-endian hardware
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@ -37,7 +37,13 @@ struct InputVertexData
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struct OutputVertexData
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{
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// components in color channels
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enum { RED_C, GRN_C, BLU_C, ALP_C };
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enum
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{
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RED_C,
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GRN_C,
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BLU_C,
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ALP_C
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};
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Vec3 mvPosition;
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Vec4 projectedPosition;
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@ -153,21 +153,25 @@ void SWRenderer::DrawDebugText()
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SWRenderer::RenderText(debugtext.c_str(), 20, 20, 0xFFFFFF00);
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}
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u8* SWRenderer::getNextColorTexture() {
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u8* SWRenderer::getNextColorTexture()
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{
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return s_xfbColorTexture[!s_currentColorTexture];
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}
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u8* SWRenderer::getCurrentColorTexture() {
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u8* SWRenderer::getCurrentColorTexture()
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{
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return s_xfbColorTexture[s_currentColorTexture];
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}
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void SWRenderer::swapColorTexture() {
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void SWRenderer::swapColorTexture()
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{
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s_currentColorTexture = !s_currentColorTexture;
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}
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void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight)
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{
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if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT) {
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if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT)
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{
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ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
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return;
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}
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@ -336,7 +336,8 @@ void Tev::DrawAlphaCompare(TevStageCombiner::AlphaCombiner& ac, const InputRegTy
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static bool AlphaCompare(int alpha, int ref, AlphaTest::CompareMode comp)
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{
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switch (comp) {
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switch (comp)
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{
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case AlphaTest::ALWAYS: return true;
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case AlphaTest::NEVER: return false;
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case AlphaTest::LEQUAL: return alpha <= ref;
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@ -346,6 +347,7 @@ static bool AlphaCompare(int alpha, int ref, AlphaTest::CompareMode comp)
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case AlphaTest::EQUAL: return alpha == ref;
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case AlphaTest::NEQUAL: return alpha != ref;
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}
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return true;
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}
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@ -77,13 +77,19 @@ public:
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s32 TextureLod[16];
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bool TextureLinear[16];
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enum
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{
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ALP_C,
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BLU_C,
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GRN_C,
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RED_C
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};
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void Init();
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void Draw();
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void SetRegColor(int reg, int comp, bool konst, s16 color);
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enum { ALP_C, BLU_C, GRN_C, RED_C };
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void DoState(PointerWrap &p);
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};
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@ -12,5 +12,11 @@ namespace TextureSampler
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void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample);
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enum { RED_SMP, GRN_SMP, BLU_SMP, ALP_SMP };
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enum
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{
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RED_SMP,
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GRN_SMP,
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BLU_SMP,
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ALP_SMP
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};
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}
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