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Remove all trailing whitespaces from our codebase.
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@ -372,7 +372,7 @@ Renderer::Renderer()
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g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
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InitDriverInfo();
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// check for the max vertex attributes
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GLint numvertexattribs = 0;
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs);
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