Remove all trailing whitespaces from our codebase.

This commit is contained in:
Pierre Bourdon
2014-03-29 11:05:44 +01:00
parent 92fc7c64d6
commit 664c8d30a0
52 changed files with 95 additions and 95 deletions

View File

@ -39,25 +39,25 @@ StreamBuffer::~StreamBuffer()
}
/* Shared synchronisation code for ring buffers
*
*
* The next three functions are to create/delete/use the OpenGL synchronisation.
* ARB_sync (OpenGL 3.2) is used and required.
*
*
* To reduce overhead, the complete buffer is splitted up into SYNC_POINTS chunks.
* For each of this chunks, there is a fence which checks if this chunk is still in use.
*
*
* As our API allows to alloc more memory then it has to use, we have to catch how much is already written.
*
*
* m_iterator - writing position
* m_free_iterator - last position checked if free
* m_used_iterator - last position known to be written
*
*
* So on alloc, we have to wait for all slots between m_free_iterator and m_iterator (and set m_free_iterator to m_iterator afterwards).
*
*
* We also assume that this buffer is accessed by the gpu between the Unmap and Map function,
* so we may create the fences on the start of mapping.
* Some here, new fences for the chunks between m_used_iterator and m_iterator (also update m_used_iterator).
*
*
* As ring buffers have an ugly behavoir on rollover, have fun to read this code ;)
*/
@ -133,7 +133,7 @@ void StreamBuffer::Align(u32 stride)
* Described here: https://www.opengl.org/wiki/Buffer_Object_Streaming#Unsynchronized_buffer_mapping
* Just do unsync appends until the buffer is full.
* When it's full, orphan (alloc a new buffer and free the old one)
*
*
* As reallocation is an overhead, this method isn't as fast as it is known to be.
*/
class MapAndOrphan : public StreamBuffer
@ -203,14 +203,14 @@ public:
/* Streaming fifo without mapping ovearhead.
* This one usually requires ARB_buffer_storage (OpenGL 4.4).
* And is usually not available on OpenGL3 gpus.
*
*
* ARB_buffer_storage allows us to render from a mapped buffer.
* So we map it persistently in the initialization.
*
*
* Unsync mapping sounds like an easy task, but it isn't for threaded drivers.
* So every mapping on current close-source driver _will_ end in
* at least a round trip time between two threads.
*
*
* As persistently mapped buffer can't use orphaning, we also have to sync.
*/
class BufferStorage : public StreamBuffer
@ -224,9 +224,9 @@ public:
// COHERENT_BIT is set so we don't have to use a MemoryBarrier on write
// CLIENT_STORAGE_BIT is set since we access the buffer more frequently on the client side then server side
glBufferStorage(m_buffertype, m_size, nullptr,
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT);
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | GL_CLIENT_STORAGE_BIT);
m_pointer = (u8*)glMapBufferRange(m_buffertype, 0, m_size,
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
}
~BufferStorage() {
@ -251,7 +251,7 @@ public:
/* --- AMD only ---
* Another streaming fifo without mapping overhead.
* As we can't orphan without mapping, we have to sync.
*
*
* This one uses AMD_pinned_memory which is available on all AMD gpus.
* OpenGL 4.4 drivers should use BufferStorage.
*/