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Remove all trailing whitespaces from our codebase.
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@ -180,8 +180,8 @@ void Init()
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glBindTexture(GL_TEXTURE_2D, s_dstTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, renderBufferWidth, renderBufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[0]);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, s_dstTexture, 0);
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FramebufferManager::SetFramebuffer(0);
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