Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-06-02 18:00:22 +00:00
parent e2ef72504e
commit 664cea45c7
102 changed files with 58499 additions and 57808 deletions

55
Externals/MemcardManager/SConscript vendored Normal file
View File

@ -0,0 +1,55 @@
# -*- python -*-
Import('env')
import sys
wxenv = env.Clone()
files = [
]
libs = [
'common',
]
if wxenv['HAVE_WX']:
files += [
'Externals/MemcardManager/src/mcmMain.cpp',
'Externals/MemcardManager/src/MCMdebug.cpp',
'Source/Core/DolphinWX/Src/MemcardManager.cpp',
'Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp',
'Source/Core/DolphinWX/Src/WxUtils.cpp',
]
if wxenv['HAVE_COCOA']:
files += [ 'cocoaApp.m', ]
compileFlags = [
'-x',
'objective-c++',
]
wxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = [
'-pthread',
],
LIBS = libs
)
if not wxenv['HAVE_WX']:
wxenv.Append(
LINKFLAGS = ['-framework', 'IOKit'])
else:
wxenv.Append(
LINKFLAGS = [
'-pthread',
],
LIBS = libs
)
exeGUI = env['binary_dir'] + 'MemcardManager'
#objects = [ wxenv.Object(srcFile) for srcFile in files ]
wxenv.Program(exeGUI, files)