Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-06-02 18:00:22 +00:00
parent e2ef72504e
commit 664cea45c7
102 changed files with 58499 additions and 57808 deletions

View File

@ -1,52 +1,52 @@
// DSP_InterC.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "DSPOpcodes.h"
uint16 g_IMemory[0x1000];
uint16 g_currentAddress;
uint16 FetchOpcode()
{
uint16 value = swap16(g_IMemory[g_currentAddress & 0x0FFF]);
g_currentAddress++;
return value;
}
void DecodeOpcode(uint16 op);
void Decode(uint16 startAddress, uint16 endAddress)
{
g_currentAddress = startAddress;
while (g_currentAddress < endAddress)
{
uint16 oldPC = g_currentAddress;
uint16 op = FetchOpcode();
OutBuffer::Add("// l_%4X:", oldPC);
DecodeOpcode(op);
}
}
int _tmain(int argc, _TCHAR* argv[])
{
FILE* pFile = fopen("c:\\_\\dsp_rom.bin", "rb");
if (pFile == NULL)
return -1;
fread(g_IMemory, 0x1000, 1, pFile);
fclose(pFile);
//////
OutBuffer::Init();
Decode(0x80e7, 0x81f9);
return 0;
}
// DSP_InterC.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "DSPOpcodes.h"
uint16 g_IMemory[0x1000];
uint16 g_currentAddress;
uint16 FetchOpcode()
{
uint16 value = swap16(g_IMemory[g_currentAddress & 0x0FFF]);
g_currentAddress++;
return value;
}
void DecodeOpcode(uint16 op);
void Decode(uint16 startAddress, uint16 endAddress)
{
g_currentAddress = startAddress;
while (g_currentAddress < endAddress)
{
uint16 oldPC = g_currentAddress;
uint16 op = FetchOpcode();
OutBuffer::Add("// l_%4X:", oldPC);
DecodeOpcode(op);
}
}
int _tmain(int argc, _TCHAR* argv[])
{
FILE* pFile = fopen("c:\\_\\dsp_rom.bin", "rb");
if (pFile == NULL)
return -1;
fread(g_IMemory, 0x1000, 1, pFile);
fclose(pFile);
//////
OutBuffer::Init();
Decode(0x80e7, 0x81f9);
return 0;
}

View File

@ -1,249 +1,249 @@
<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
Version="9,00"
Name="DSP_InterC"
ProjectGUID="{A010425E-9D5E-461E-910D-0804C2A944D5}"
RootNamespace="DSP_InterC"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
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<Platform
Name="Win32"
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Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
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RuntimeLibrary="3"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
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<Tool
Name="VCALinkTool"
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<Tool
Name="VCManifestTool"
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<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
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<Tool
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WholeProgramOptimization="1"
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RuntimeLibrary="2"
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LinkIncremental="1"
GenerateDebugInformation="true"
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EnableCOMDATFolding="2"
TargetMachine="1"
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<Tool
Name="VCALinkTool"
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<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\DSP_InterC.cpp"
>
</File>
<File
RelativePath=".\DSPExt.cpp"
>
</File>
<File
RelativePath=".\DSPExt.h"
>
</File>
<File
RelativePath=".\DSPOpcodes.cpp"
>
</File>
<File
RelativePath=".\DSPOpcodes.h"
>
</File>
<File
RelativePath=".\OutBuffer.cpp"
>
</File>
<File
RelativePath=".\OutBuffer.h"
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</File>
<File
RelativePath=".\stdafx.cpp"
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<FileConfiguration
Name="Debug|Win32"
>
<Tool
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</FileConfiguration>
<FileConfiguration
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</Filter>
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<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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>
</Filter>
<File
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<Globals>
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</VisualStudioProject>
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="DSP_InterC"
ProjectGUID="{A010425E-9D5E-461E-910D-0804C2A944D5}"
RootNamespace="DSP_InterC"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
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Name="VCALinkTool"
/>
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/>
<Tool
Name="VCXDCMakeTool"
/>
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</Configuration>
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EnableFunctionLevelLinking="true"
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WarningLevel="3"
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</Configurations>
<References>
</References>
<Files>
<Filter
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View File

@ -1,33 +1,33 @@
========================================================================
CONSOLE APPLICATION : DSP_InterC Project Overview
========================================================================
AppWizard has created this DSP_InterC application for you.
This file contains a summary of what you will find in each of the files that
make up your DSP_InterC application.
DSP_InterC.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
DSP_InterC.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named DSP_InterC.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////
========================================================================
CONSOLE APPLICATION : DSP_InterC Project Overview
========================================================================
AppWizard has created this DSP_InterC application for you.
This file contains a summary of what you will find in each of the files that
make up your DSP_InterC application.
DSP_InterC.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
DSP_InterC.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named DSP_InterC.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////