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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Meta:
Using Unix tools to operate on a tree containing filename with spaces in them is really annoying, so rename the handful of instances where there were spaces. Host.cpp has never been used. Games tend to lookup the following directories that we don't yet have anything to put in, so prepopulate them in Data/User/Wii: title/00010001 title/00010002 title/00010003 title/00010004 title/00010005 title/00010006 title/00010007 meta shared2/title Set eol-style native on a number of text files which didn't already have it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,52 +1,52 @@
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// DSP_InterC.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include "DSPOpcodes.h"
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||||
uint16 g_IMemory[0x1000];
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||||
uint16 g_currentAddress;
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||||
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||||
uint16 FetchOpcode()
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||||
{
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uint16 value = swap16(g_IMemory[g_currentAddress & 0x0FFF]);
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g_currentAddress++;
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return value;
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}
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||||
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void DecodeOpcode(uint16 op);
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void Decode(uint16 startAddress, uint16 endAddress)
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||||
{
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g_currentAddress = startAddress;
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while (g_currentAddress < endAddress)
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{
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uint16 oldPC = g_currentAddress;
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uint16 op = FetchOpcode();
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OutBuffer::Add("// l_%4X:", oldPC);
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DecodeOpcode(op);
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}
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}
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int _tmain(int argc, _TCHAR* argv[])
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{
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FILE* pFile = fopen("c:\\_\\dsp_rom.bin", "rb");
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if (pFile == NULL)
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return -1;
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fread(g_IMemory, 0x1000, 1, pFile);
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fclose(pFile);
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//////
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OutBuffer::Init();
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Decode(0x80e7, 0x81f9);
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return 0;
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}
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// DSP_InterC.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include "DSPOpcodes.h"
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uint16 g_IMemory[0x1000];
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||||
uint16 g_currentAddress;
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||||
|
||||
uint16 FetchOpcode()
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||||
{
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||||
uint16 value = swap16(g_IMemory[g_currentAddress & 0x0FFF]);
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g_currentAddress++;
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return value;
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||||
}
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||||
|
||||
void DecodeOpcode(uint16 op);
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||||
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||||
void Decode(uint16 startAddress, uint16 endAddress)
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||||
{
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g_currentAddress = startAddress;
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while (g_currentAddress < endAddress)
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||||
{
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uint16 oldPC = g_currentAddress;
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uint16 op = FetchOpcode();
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OutBuffer::Add("// l_%4X:", oldPC);
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DecodeOpcode(op);
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}
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}
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int _tmain(int argc, _TCHAR* argv[])
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{
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FILE* pFile = fopen("c:\\_\\dsp_rom.bin", "rb");
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if (pFile == NULL)
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return -1;
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fread(g_IMemory, 0x1000, 1, pFile);
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fclose(pFile);
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//////
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OutBuffer::Init();
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Decode(0x80e7, 0x81f9);
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return 0;
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||||
}
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||||
|
@ -1,249 +1,249 @@
|
||||
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ProjectType="Visual C++"
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RootNamespace="DSP_InterC"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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||||
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||||
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||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\stdafx.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\targetver.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\ReadMe.txt"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
|
@ -1,33 +1,33 @@
|
||||
========================================================================
|
||||
CONSOLE APPLICATION : DSP_InterC Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this DSP_InterC application for you.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your DSP_InterC application.
|
||||
|
||||
|
||||
DSP_InterC.vcproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
DSP_InterC.cpp
|
||||
This is the main application source file.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named DSP_InterC.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
========================================================================
|
||||
CONSOLE APPLICATION : DSP_InterC Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this DSP_InterC application for you.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your DSP_InterC application.
|
||||
|
||||
|
||||
DSP_InterC.vcproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
DSP_InterC.cpp
|
||||
This is the main application source file.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named DSP_InterC.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
Reference in New Issue
Block a user