Deduplicate NetPlayServer::Send() and NetPlayClient::Send() into ENetUtil::SendPacket().

This commit is contained in:
Admiral H. Curtiss
2022-10-09 02:25:28 +02:00
parent 5f3e8e0f05
commit 66684a392f
4 changed files with 14 additions and 6 deletions

View File

@ -1465,9 +1465,7 @@ void NetPlayClient::OnGameDigestAbort()
void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
{
ENetPacket* epac =
enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(m_server, channel_id, epac);
ENetUtil::SendPacket(m_server, packet, channel_id);
}
void NetPlayClient::DisplayPlayersPing()