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DolphinWX: rename CGameListCtrl -> GameListCtrl
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@ -351,7 +351,7 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
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// This panel is the parent for rendering and it holds the gamelistctrl
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m_panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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m_game_list_ctrl = new CGameListCtrl(m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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m_game_list_ctrl = new GameListCtrl(m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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m_game_list_ctrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
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@ -876,7 +876,7 @@ void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
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// 1. Boot the selected iso
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// 2. Boot the default or last loaded iso.
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// 3. Call BrowseForDirectory if the gamelist is empty
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if (!m_game_list_ctrl->GetISO(0) && CGameListCtrl::IsHidingItems())
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if (!m_game_list_ctrl->GetISO(0) && GameListCtrl::IsHidingItems())
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{
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SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
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SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListElfDol =
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