DolphinWX: rename CGameListCtrl -> GameListCtrl

This commit is contained in:
Shawn Hoffman
2017-06-19 02:20:14 -07:00
parent 1bd177561b
commit 668c6b5ce9
11 changed files with 94 additions and 98 deletions

View File

@ -351,7 +351,7 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
// This panel is the parent for rendering and it holds the gamelistctrl
m_panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
m_game_list_ctrl = new CGameListCtrl(m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
m_game_list_ctrl = new GameListCtrl(m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
m_game_list_ctrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
@ -876,7 +876,7 @@ void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
// 1. Boot the selected iso
// 2. Boot the default or last loaded iso.
// 3. Call BrowseForDirectory if the gamelist is empty
if (!m_game_list_ctrl->GetISO(0) && CGameListCtrl::IsHidingItems())
if (!m_game_list_ctrl->GetISO(0) && GameListCtrl::IsHidingItems())
{
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListElfDol =