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DolphinWX: rename CGameListCtrl -> GameListCtrl
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@ -25,7 +25,7 @@
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#include <wx/msw/winundef.h>
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#endif
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class CGameListCtrl;
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class GameListCtrl;
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class MD5Dialog;
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class wxButton;
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class wxCheckBox;
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@ -78,7 +78,7 @@ enum class MD5Target
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class NetPlayDialog : public wxFrame, public NetPlayUI
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{
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public:
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NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list, const std::string& game,
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NetPlayDialog(wxWindow* parent, const GameListCtrl* const game_list, const std::string& game,
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const bool is_hosting = false);
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~NetPlayDialog();
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@ -107,7 +107,7 @@ public:
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static NetPlayDialog*& GetInstance() { return npd; }
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static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
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static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
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static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list);
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static void FillWithGameNames(wxListBox* game_lbox, const GameListCtrl& game_list);
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bool IsRecording() override;
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@ -163,7 +163,7 @@ private:
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std::vector<int> m_playerids;
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Common::FifoQueue<std::string> m_chat_msgs;
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const CGameListCtrl* const m_game_list;
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const GameListCtrl* const m_game_list;
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static NetPlayDialog* npd;
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static NetPlayServer* netplay_server;
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