abs() works on ints, not floats. Use fabsf() to avoid the double conversions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5956 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-07-23 23:48:04 +00:00
parent 4000df2c66
commit 669de4890a
6 changed files with 17 additions and 16 deletions

View File

@ -126,11 +126,11 @@ void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius)
float Square2CircleDistance(float deg)
{
// See if we have to adjust the angle
deg = abs(deg);
deg = fabsf(deg);
if( (deg > 45 && deg < 135) ) deg = deg - 90;
// Calculate distance from center
float val = abs(cos(Deg2Rad(deg)));
float val = fabsf(cos(Deg2Rad(deg)));
float Distance = 1 / val;
//m_frame->m_pStatusBar2->SetLabel(wxString::Format("Deg:%f Val:%f Dist:%f", deg, val, dist));

View File

@ -146,8 +146,8 @@ public:
// modifier code
if ( m )
{
yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
yy = (fabsf(yy)>deadzone) * sign(yy) * (m + deadzone/2);
xx = (fabsf(xx)>deadzone) * sign(xx) * (m + deadzone/2);
}
// deadzone / square stick code
@ -160,7 +160,7 @@ public:
ControlState ang_cos = cos(ang);
// the amt a full square stick would have at current angle
ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 );
ControlState square_full = std::min( ang_sin ? 1/fabsf(ang_sin) : 2, ang_cos ? 1/fabsf(ang_cos) : 2 );
// the amt a full stick would have that was ( user setting squareness) at current angle
// i think this is more like a pointed circle rather than a rounded square like it should be
@ -259,7 +259,7 @@ public:
for ( unsigned int i=0; i<6; i+=2 )
{
const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
if (abs(state) > deadzone)
if (fabsf(state) > deadzone)
*axis++ = (C)((state - (deadzone * sign(state))) / (1 - deadzone) * range + base);
//*axis++ = state * range + base;
else
@ -288,8 +288,8 @@ public:
// modifier code
if ( m )
{
yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2);
xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2);
yy = (fabsf(yy)>deadzone) * sign(yy) * (m + deadzone/2);
xx = (fabsf(xx)>deadzone) * sign(xx) * (m + deadzone/2);
}
// deadzone / circle stick code
@ -302,7 +302,7 @@ public:
ControlState ang_cos = cos(ang);
// the amt a full square stick would have at current angle
ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 );
ControlState square_full = std::min( ang_sin ? 1/fabsf(ang_sin) : 2, ang_cos ? 1/fabsf(ang_cos) : 2 );
// the amt a full stick would have that was ( user setting circular ) at current angle
// i think this is more like a pointed circle rather than a rounded square like it should be