abs() works on ints, not floats. Use fabsf() to avoid the double conversions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5956 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-07-23 23:48:04 +00:00
parent 4000df2c66
commit 669de4890a
6 changed files with 17 additions and 16 deletions

View File

@ -360,7 +360,7 @@ void TiltToAccelerometer(int &_x, int &_y, int &_z, STiltData &_TiltData)
and Pitch. But if we select a Z from the smallest of the absolute
value of cos(Roll) and cos (Pitch) we get the right values. */
// ---------
if (abs(cos(Roll)) < abs(cos(Pitch)))
if (fabsf(cos(Roll)) < fabsf(cos(Pitch)))
z = cos(Roll);
else
z = cos(Pitch);