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revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2972 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -44,9 +44,9 @@ public:
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static void SetIndMatrixChanged(int matrixidx);
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static void SetTevKSelChanged(int id);
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static void SetZTextureTypeChanged();
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static void SetIndTexScaleChanged();
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static void SetIndTexScaleChanged(u8 stagemask);
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static void SetTexturesUsed(u32 nonpow2tex);
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static void SetTexDimsChanged(int texmapid);
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static void SetTexCoordChanged(u8 texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
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