revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2972 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2009-04-15 03:55:38 +00:00
parent 946491c8ea
commit 66ca49d3b8
4 changed files with 114 additions and 221 deletions

View File

@ -44,9 +44,9 @@ public:
static void SetIndMatrixChanged(int matrixidx);
static void SetTevKSelChanged(int id);
static void SetZTextureTypeChanged();
static void SetIndTexScaleChanged();
static void SetIndTexScaleChanged(u8 stagemask);
static void SetTexturesUsed(u32 nonpow2tex);
static void SetTexDimsChanged(int texmapid);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);