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Upgrade WX to r74856, mainly to support @2x.
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104
Externals/wxWidgets3/include/wx/evtloop.h
vendored
104
Externals/wxWidgets3/include/wx/evtloop.h
vendored
@ -4,7 +4,6 @@
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 01.06.01
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// RCS-ID: $Id: evtloop.h 70345 2012-01-15 01:05:28Z VZ $
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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@ -17,7 +16,7 @@
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// TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
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// monitored using MsgWaitForMultipleObjects())
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#if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__CYGWIN__))
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#if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__))
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#define wxUSE_EVENTLOOP_SOURCE 1
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#else
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#define wxUSE_EVENTLOOP_SOURCE 0
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@ -79,16 +78,19 @@ public:
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#if wxUSE_EVENTLOOP_SOURCE
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// create a new event loop source wrapping the given file descriptor and
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// start monitoring it
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virtual wxEventLoopSource *
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AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags) = 0;
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// monitor it for events occurring on this descriptor in all event loops
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static wxEventLoopSource *
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AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
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#endif // wxUSE_EVENTLOOP_SOURCE
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// dispatch&processing
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// -------------------
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// start the event loop, return the exit code when it is finished
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virtual int Run() = 0;
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//
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// notice that wx ports should override DoRun(), this method is virtual
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// only to allow overriding it in the user code for custom event loops
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virtual int Run();
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// is this event loop running now?
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//
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@ -97,7 +99,15 @@ public:
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bool IsRunning() const;
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// exit from the loop with the given exit code
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virtual void Exit(int rc = 0) = 0;
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//
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// this can be only used to exit the currently running loop, use
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// ScheduleExit() if this might not be the case
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virtual void Exit(int rc = 0);
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// ask the event loop to exit with the given exit code, can be used even if
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// this loop is not running right now but the loop must have been started,
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// i.e. Run() should have been already called
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virtual void ScheduleExit(int rc = 0) = 0;
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// return true if any events are available
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virtual bool Pending() const = 0;
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@ -169,22 +179,38 @@ public:
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protected:
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// real implementation of Run()
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virtual int DoRun() = 0;
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// this function should be called before the event loop terminates, whether
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// this happens normally (because of Exit() call) or abnormally (because of
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// an exception thrown from inside the loop)
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virtual void OnExit();
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// Return true if we're currently inside our Run(), even if another nested
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// event loop is currently running, unlike IsRunning() (which should have
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// been really called IsActive() but it's too late to change this now).
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bool IsInsideRun() const { return m_isInsideRun; }
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// the pointer to currently active loop
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static wxEventLoopBase *ms_activeLoop;
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// should we exit the loop?
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bool m_shouldExit;
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// YieldFor() helpers:
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bool m_isInsideYield;
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long m_eventsToProcessInsideYield;
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private:
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// this flag is set on entry into Run() and reset before leaving it
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bool m_isInsideRun;
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wxDECLARE_NO_COPY_CLASS(wxEventLoopBase);
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};
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#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__))
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#if defined(__WINDOWS__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__))
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// this class can be used to implement a standard event loop logic using
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// Pending() and Dispatch()
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@ -195,15 +221,15 @@ class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
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public:
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wxEventLoopManual();
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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virtual int Run();
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// sets the "should exit" flag and wakes up the loop so that it terminates
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// soon
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virtual void Exit(int rc = 0);
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virtual void ScheduleExit(int rc = 0);
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protected:
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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virtual int DoRun();
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// may be overridden to perform some action at the start of each new event
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// loop iteration
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virtual void OnNextIteration() { }
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@ -212,9 +238,6 @@ protected:
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// the loop exit code
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int m_exitcode;
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// should we exit the loop?
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bool m_shouldExit;
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private:
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// process all already pending events and dispatch a new one (blocking
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// until it appears in the event queue if necessary)
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@ -233,19 +256,29 @@ private:
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// integration with MFC) but currently this is not done for all ports yet (e.g.
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// wxX11) so fall back to the old wxGUIEventLoop definition below for them
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#if defined(__WXMSW__)
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// this header defines both console and GUI loops for MSW
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#include "wx/msw/evtloop.h"
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#elif defined(__WXOSX__)
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#if defined(__DARWIN__)
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// CoreFoundation-based event loop is currently in wxBase so include it in
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// any case too (although maybe it actually shouldn't be there at all)
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#include "wx/osx/evtloop.h"
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#elif wxUSE_GUI
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#include "wx/osx/core/evtloop.h"
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#endif
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// include the header defining wxConsoleEventLoop
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#if defined(__UNIX__) && !defined(__WXMSW__)
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#include "wx/unix/evtloop.h"
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#elif defined(__WINDOWS__)
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#include "wx/msw/evtloopconsole.h"
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#endif
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#if wxUSE_GUI
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// include the appropriate header defining wxGUIEventLoop
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#if defined(__WXCOCOA__)
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#if defined(__WXMSW__)
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#include "wx/msw/evtloop.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/evtloop.h"
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#elif defined(__WXOSX__)
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#include "wx/osx/evtloop.h"
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#elif defined(__WXDFB__)
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#include "wx/dfb/evtloop.h"
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#elif defined(__WXGTK20__)
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@ -262,21 +295,7 @@ public:
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wxGUIEventLoop() { m_impl = NULL; }
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virtual ~wxGUIEventLoop();
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#if wxUSE_EVENTLOOP_SOURCE
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// We need to define a base class pure virtual method but we can't provide
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// a generic implementation for it so simply fail.
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virtual wxEventLoopSource *
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AddSourceForFD(int WXUNUSED(fd),
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wxEventLoopSourceHandler * WXUNUSED(handler),
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int WXUNUSED(flags))
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{
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wxFAIL_MSG( "support for event loop sources not implemented" );
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return NULL;
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}
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#endif // wxUSE_EVENTLOOP_SOURCE
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virtual int Run();
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virtual void Exit(int rc = 0);
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virtual void ScheduleExit(int rc = 0);
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virtual bool Pending() const;
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout)
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@ -297,6 +316,8 @@ public:
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virtual bool YieldFor(long eventsToProcess);
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protected:
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virtual int DoRun();
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// the pointer to the port specific implementation class
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wxEventLoopImpl *m_impl;
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@ -307,11 +328,6 @@ protected:
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#endif // wxUSE_GUI
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// include the header defining wxConsoleEventLoop for Unix systems
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#if defined(__UNIX__) && !defined(__CYGWIN__)
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#include "wx/unix/evtloop.h"
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#endif
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#if wxUSE_GUI
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// we use a class rather than a typedef because wxEventLoop is
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// forward-declared in many places
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@ -319,7 +335,7 @@ protected:
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#else // !wxUSE_GUI
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// we can't define wxEventLoop differently in GUI and base libraries so use
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// a #define to still allow writing wxEventLoop in the user code
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#if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
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#if wxUSE_CONSOLE_EVENTLOOP && (defined(__WINDOWS__) || defined(__UNIX__))
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#define wxEventLoop wxConsoleEventLoop
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#else // we still must define it somehow for the code below...
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#define wxEventLoop wxEventLoopBase
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