Upgrade WX to r74856, mainly to support @2x.

This commit is contained in:
comex
2013-09-22 18:44:55 -04:00
parent 0bdef3932f
commit 66ed9a1804
1935 changed files with 45373 additions and 22739 deletions

View File

@ -4,7 +4,6 @@
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
// RCS-ID: $Id: evtloop.h 70345 2012-01-15 01:05:28Z VZ $
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
@ -17,7 +16,7 @@
// TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
// monitored using MsgWaitForMultipleObjects())
#if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__CYGWIN__))
#if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__))
#define wxUSE_EVENTLOOP_SOURCE 1
#else
#define wxUSE_EVENTLOOP_SOURCE 0
@ -79,16 +78,19 @@ public:
#if wxUSE_EVENTLOOP_SOURCE
// create a new event loop source wrapping the given file descriptor and
// start monitoring it
virtual wxEventLoopSource *
AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags) = 0;
// monitor it for events occurring on this descriptor in all event loops
static wxEventLoopSource *
AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
#endif // wxUSE_EVENTLOOP_SOURCE
// dispatch&processing
// -------------------
// start the event loop, return the exit code when it is finished
virtual int Run() = 0;
//
// notice that wx ports should override DoRun(), this method is virtual
// only to allow overriding it in the user code for custom event loops
virtual int Run();
// is this event loop running now?
//
@ -97,7 +99,15 @@ public:
bool IsRunning() const;
// exit from the loop with the given exit code
virtual void Exit(int rc = 0) = 0;
//
// this can be only used to exit the currently running loop, use
// ScheduleExit() if this might not be the case
virtual void Exit(int rc = 0);
// ask the event loop to exit with the given exit code, can be used even if
// this loop is not running right now but the loop must have been started,
// i.e. Run() should have been already called
virtual void ScheduleExit(int rc = 0) = 0;
// return true if any events are available
virtual bool Pending() const = 0;
@ -169,22 +179,38 @@ public:
protected:
// real implementation of Run()
virtual int DoRun() = 0;
// this function should be called before the event loop terminates, whether
// this happens normally (because of Exit() call) or abnormally (because of
// an exception thrown from inside the loop)
virtual void OnExit();
// Return true if we're currently inside our Run(), even if another nested
// event loop is currently running, unlike IsRunning() (which should have
// been really called IsActive() but it's too late to change this now).
bool IsInsideRun() const { return m_isInsideRun; }
// the pointer to currently active loop
static wxEventLoopBase *ms_activeLoop;
// should we exit the loop?
bool m_shouldExit;
// YieldFor() helpers:
bool m_isInsideYield;
long m_eventsToProcessInsideYield;
private:
// this flag is set on entry into Run() and reset before leaving it
bool m_isInsideRun;
wxDECLARE_NO_COPY_CLASS(wxEventLoopBase);
};
#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__))
#if defined(__WINDOWS__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__))
// this class can be used to implement a standard event loop logic using
// Pending() and Dispatch()
@ -195,15 +221,15 @@ class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
public:
wxEventLoopManual();
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int Run();
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
virtual void Exit(int rc = 0);
virtual void ScheduleExit(int rc = 0);
protected:
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int DoRun();
// may be overridden to perform some action at the start of each new event
// loop iteration
virtual void OnNextIteration() { }
@ -212,9 +238,6 @@ protected:
// the loop exit code
int m_exitcode;
// should we exit the loop?
bool m_shouldExit;
private:
// process all already pending events and dispatch a new one (blocking
// until it appears in the event queue if necessary)
@ -233,19 +256,29 @@ private:
// integration with MFC) but currently this is not done for all ports yet (e.g.
// wxX11) so fall back to the old wxGUIEventLoop definition below for them
#if defined(__WXMSW__)
// this header defines both console and GUI loops for MSW
#include "wx/msw/evtloop.h"
#elif defined(__WXOSX__)
#if defined(__DARWIN__)
// CoreFoundation-based event loop is currently in wxBase so include it in
// any case too (although maybe it actually shouldn't be there at all)
#include "wx/osx/evtloop.h"
#elif wxUSE_GUI
#include "wx/osx/core/evtloop.h"
#endif
// include the header defining wxConsoleEventLoop
#if defined(__UNIX__) && !defined(__WXMSW__)
#include "wx/unix/evtloop.h"
#elif defined(__WINDOWS__)
#include "wx/msw/evtloopconsole.h"
#endif
#if wxUSE_GUI
// include the appropriate header defining wxGUIEventLoop
#if defined(__WXCOCOA__)
#if defined(__WXMSW__)
#include "wx/msw/evtloop.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/evtloop.h"
#elif defined(__WXOSX__)
#include "wx/osx/evtloop.h"
#elif defined(__WXDFB__)
#include "wx/dfb/evtloop.h"
#elif defined(__WXGTK20__)
@ -262,21 +295,7 @@ public:
wxGUIEventLoop() { m_impl = NULL; }
virtual ~wxGUIEventLoop();
#if wxUSE_EVENTLOOP_SOURCE
// We need to define a base class pure virtual method but we can't provide
// a generic implementation for it so simply fail.
virtual wxEventLoopSource *
AddSourceForFD(int WXUNUSED(fd),
wxEventLoopSourceHandler * WXUNUSED(handler),
int WXUNUSED(flags))
{
wxFAIL_MSG( "support for event loop sources not implemented" );
return NULL;
}
#endif // wxUSE_EVENTLOOP_SOURCE
virtual int Run();
virtual void Exit(int rc = 0);
virtual void ScheduleExit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
virtual int DispatchTimeout(unsigned long timeout)
@ -297,6 +316,8 @@ public:
virtual bool YieldFor(long eventsToProcess);
protected:
virtual int DoRun();
// the pointer to the port specific implementation class
wxEventLoopImpl *m_impl;
@ -307,11 +328,6 @@ protected:
#endif // wxUSE_GUI
// include the header defining wxConsoleEventLoop for Unix systems
#if defined(__UNIX__) && !defined(__CYGWIN__)
#include "wx/unix/evtloop.h"
#endif
#if wxUSE_GUI
// we use a class rather than a typedef because wxEventLoop is
// forward-declared in many places
@ -319,7 +335,7 @@ protected:
#else // !wxUSE_GUI
// we can't define wxEventLoop differently in GUI and base libraries so use
// a #define to still allow writing wxEventLoop in the user code
#if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
#if wxUSE_CONSOLE_EVENTLOOP && (defined(__WINDOWS__) || defined(__UNIX__))
#define wxEventLoop wxConsoleEventLoop
#else // we still must define it somehow for the code below...
#define wxEventLoop wxEventLoopBase