Upgrade WX to r74856, mainly to support @2x.

This commit is contained in:
comex
2013-09-22 18:44:55 -04:00
parent 0bdef3932f
commit 66ed9a1804
1935 changed files with 45373 additions and 22739 deletions

View File

@ -4,7 +4,6 @@
// Author: Vadim Zeitlin
// Modified by:
// Created: 30.08.00
// RCS-ID: $Id: scrolwin.h 64943 2010-07-13 13:29:58Z VZ $
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@ -37,6 +36,10 @@ enum wxScrollbarVisibility
//
// So we have
//
// wxAnyScrollHelperBase
// |
// |
// \|/
// wxScrollHelperBase
// |
// |
@ -56,7 +59,51 @@ enum wxScrollbarVisibility
//
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxScrollHelperBase
// This class allows reusing some of wxScrollHelperBase functionality in
// wxVarScrollHelperBase in wx/vscroll.h without duplicating its code.
class WXDLLIMPEXP_CORE wxAnyScrollHelperBase
{
public:
wxEXPLICIT wxAnyScrollHelperBase(wxWindow* win);
virtual ~wxAnyScrollHelperBase() {}
// Disable use of keyboard keys for scrolling. By default cursor movement
// keys (including Home, End, Page Up and Down) are used to scroll the
// window appropriately. If the derived class uses these keys for something
// else, e.g. changing the currently selected item, this function can be
// used to disable this behaviour as it's not only not necessary then but
// can actually be actively harmful if another object forwards a keyboard
// event corresponding to one of the above keys to us using
// ProcessWindowEvent() because the event will always be processed which
// can be undesirable.
void DisableKeyboardScrolling() { m_kbdScrollingEnabled = false; }
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
// change the DC origin according to the scroll position.
virtual void DoPrepareDC(wxDC& dc) = 0;
// Simple accessor for the window that is really being scrolled.
wxWindow *GetTargetWindow() const { return m_targetWindow; }
// The methods called from the window event handlers.
void HandleOnChar(wxKeyEvent& event);
void HandleOnPaint(wxPaintEvent& event);
protected:
// the window that receives the scroll events and the window to actually
// scroll, respectively
wxWindow *m_win,
*m_targetWindow;
// whether cursor keys should scroll the window
bool m_kbdScrollingEnabled;
};
// This is the class containing the guts of (uniform) scrolling logic.
class WXDLLIMPEXP_CORE wxScrollHelperBase : public wxAnyScrollHelperBase
{
public:
// ctor must be given the associated window
@ -101,24 +148,20 @@ public:
DoShowScrollbars(horz, vert);
}
// Test whether the specified scrollbar is shown.
virtual bool IsScrollbarShown(int orient) const = 0;
// Enable/disable Windows scrolling in either direction. If true, wxWidgets
// scrolls the canvas and only a bit of the canvas is invalidated; no
// Clear() is necessary. If false, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
// actually scroll a non-constant distance
//
// Notice that calling this method with a false argument doesn't disable
// scrolling the window in this direction, it just changes the mechanism by
// which it is implemented to not use wxWindow::ScrollWindow().
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Disable use of keyboard keys for scrolling. By default cursor movement
// keys (including Home, End, Page Up and Down) are used to scroll the
// window appropriately. If the derived class uses these keys for something
// else, e.g. changing the currently selected item, this function can be
// used to disable this behaviour as it's not only not necessary then but
// can actually be actively harmful if another object forwards a keyboard
// event corresponding to one of the above keys to us using
// ProcessWindowEvent() because the event will always be processed which
// can be undesirable.
void DisableKeyboardScrolling() { m_kbdScrollingEnabled = false; }
// Get the view start
void GetViewStart(int *x, int *y) const { DoGetViewStart(x, y); }
@ -167,15 +210,10 @@ public:
// child of it in order to scroll only a portion the area between the
// scrollbars (spreadsheet: only cell area will move).
void SetTargetWindow(wxWindow *target);
wxWindow *GetTargetWindow() const;
void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
wxRect GetTargetRect() const { return m_rectToScroll; }
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
// change the DC origin according to the scroll position.
virtual void DoPrepareDC(wxDC& dc);
// are we generating the autoscroll events?
@ -195,8 +233,6 @@ public:
// the methods to be called from the window event handlers
void HandleOnScroll(wxScrollWinEvent& event);
void HandleOnSize(wxSizeEvent& event);
void HandleOnPaint(wxPaintEvent& event);
void HandleOnChar(wxKeyEvent& event);
void HandleOnMouseEnter(wxMouseEvent& event);
void HandleOnMouseLeave(wxMouseEvent& event);
#if wxUSE_MOUSEWHEEL
@ -252,10 +288,6 @@ protected:
// delete the event handler we installed
void DeleteEvtHandler();
// calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation
// in wxScrollHelperEvtHandler::ProcessEvent()
void ResetDrawnFlag();
// this function should be overridden to return the size available for
// m_targetWindow inside m_win of the given size
//
@ -276,13 +308,14 @@ protected:
double m_scaleX;
double m_scaleY;
wxWindow *m_win,
*m_targetWindow;
wxRect m_rectToScroll;
wxTimer *m_timerAutoScroll;
// The number of pixels to scroll in horizontal and vertical directions
// respectively.
//
// If 0, means that the scrolling in the given direction is disabled.
int m_xScrollPixelsPerLine;
int m_yScrollPixelsPerLine;
int m_xScrollPosition;
@ -295,8 +328,6 @@ protected:
bool m_xScrollingEnabled;
bool m_yScrollingEnabled;
bool m_kbdScrollingEnabled;
#if wxUSE_MOUSEWHEEL
int m_wheelRotation;
#endif // wxUSE_MOUSEWHEEL
@ -312,6 +343,8 @@ protected:
public: \
virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \
virtual bool Layout() { return ScrollLayout(); } \
virtual bool CanScroll(int orient) const \
{ return IsScrollbarShown(orient); } \
virtual void DoSetVirtualSize(int x, int y) \
{ ScrollDoSetVirtualSize(x, y); } \
virtual wxSize GetBestVirtualSize() const \
@ -376,24 +409,38 @@ public:
this->MacSetClipChildren(true);
#endif
this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint));
// by default, we're scrollable in both directions (but if one of the
// styles is specified explicitly, we shouldn't add the other one
// automatically)
if ( !(style & (wxHSCROLL | wxVSCROLL)) )
style |= wxHSCROLL | wxVSCROLL;
#ifdef __WXOSX__
bool retval = T::Create(parent, winid, pos, size, style, name);
if ( retval && (style & wxALWAYS_SHOW_SB) )
ShowScrollbars(wxSHOW_SB_ALWAYS, wxSHOW_SB_ALWAYS);
return retval;
#else
if ( style & wxALWAYS_SHOW_SB )
ShowScrollbars(wxSHOW_SB_ALWAYS, wxSHOW_SB_ALWAYS);
return T::Create(parent, winid, pos, size, style, name);
#endif
}
#ifdef __WXMSW__
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
return FilterMSWWindowProc(nMsg, T::MSWWindowProc(nMsg, wParam, lParam));
}
// Take into account the scroll origin.
virtual void MSWAdjustBrushOrg(int* xOrg, int* yOrg) const
{
CalcUnscrolledPosition(*xOrg, *yOrg, xOrg, yOrg);
}
#endif // __WXMSW__
WX_FORWARD_TO_SCROLL_HELPER()
@ -405,16 +452,6 @@ protected:
}
private:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
void OnPaint(wxPaintEvent& event)
{
// the user code didn't really draw the window if we got here, so set
// this flag to try to call OnDraw() later
ResetDrawnFlag();
event.Skip();
}
// VC++ 6 gives warning for the declaration of template member function
// without definition
#ifndef __VISUALC6__