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Commit durante_d3dhiresfix.patch. should finally fix rb swap when loading hires replacement textures in the d3d plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5428 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -288,7 +288,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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TexLevels = maxlevel;
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if (!skip_texture_create)
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{
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entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b,TexLevels);
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entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b, TexLevels);
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}
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else
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{
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