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Fixed the emulated Wiimote in Rayman Rabbids 1, Sonic Rings and Wii Sports
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1283 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -159,12 +159,12 @@ void Shutdown(void)
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// ----------------
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
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{
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LOGV(WII_IPC_WIIMOTE, 0, "=============================================================");
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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const u8* data = (const u8*)_pData;
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// Debugging. Dump raw data.
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{
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LOG(WII_IPC_WIIMOTE, "Wiimote_Input");
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LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_Input");
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std::string Temp;
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for (u32 j=0; j<_Size; j++)
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{
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@ -172,7 +172,7 @@ void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
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sprintf(Buffer, "%02x ", data[j]);
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Temp.append(Buffer);
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}
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LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
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LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
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}
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hid_packet* hidp = (hid_packet*) data;
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@ -209,7 +209,7 @@ void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
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PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
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break;
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}
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LOGV(WII_IPC_WIIMOTE, 0, "=============================================================");
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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}
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