Hardcode the backbuffer size again.
Fix R5G6B5 texture converting, textures should be perfect now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5697 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-06-14 21:31:23 +00:00
parent c1ca3ae96c
commit 67283e54fc
2 changed files with 9 additions and 4 deletions

View File

@ -317,9 +317,10 @@ HRESULT Create(HWND wnd)
mode_desc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, NULL);
if (FAILED(hr)) MessageBox(wnd, _T("Failed to find a supported video mode"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
// TODO: Enable these two lines, they're breaking stuff for SOME reason right now
// xres = swap_chain_desc.BufferDesc.Width;
// yres = swap_chain_desc.BufferDesc.Height;
// forcing buffer resolution to xres and yres.. TODO: The new video mode might not actually be supported!
swap_chain_desc.BufferDesc.Width = xres;
swap_chain_desc.BufferDesc.Height = yres;
#if defined(_DEBUG) || defined(DEBUGFAST)
D3D11_CREATE_DEVICE_FLAG device_flags = (D3D11_CREATE_DEVICE_FLAG)(D3D11_CREATE_DEVICE_DEBUG|D3D11_CREATE_DEVICE_SINGLETHREADED);