Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.

This commit is contained in:
Ryan Houdek
2013-07-25 05:44:01 +00:00
parent 7a6eeb5fbd
commit 672871b3be
4 changed files with 26 additions and 0 deletions

View File

@ -270,6 +270,8 @@ void VertexManager::vFlush()
Draw(stride);
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERS))
GLInterface->Swap();
if(DriverDetails::HasBug(DriverDetails::BUG_MALIBROKENBUFFERS))
glFlush();
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));